Brawl - King Dedede - Subaction - AttackS3S_1

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Stats

IASA: None
Hitboxes active: 12-22
Hitbox set 0 hits: 12
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 20 80 65 Normal Thwomp 4 5
0 1 6 20 80 65 Normal Thwomp 4 5
0 2 6 20 100 65 Normal Thwomp 4 5
0 3 6 20 100 65 Normal Thwomp 4 5

Frames:16-22

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 20 80 65 Normal Thwomp 3 4
0 1 4 20 80 65 Normal Thwomp 3 4
0 2 4 20 100 65 Normal Thwomp 3 4
0 3 4 20 100 65 Normal Thwomp 3 4

Scripts

Main

  1. AsyncWait(11.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.5, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.5, x_offset: -14.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.5, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(15.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.0, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.0, x_offset: -14.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(22.0)
  12. DeleteAllHitBoxes

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(15.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. AsyncWait(20.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -6.5, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(1009)
  3. SoundVoiceLow
  4. SyncWait(1.0)
  5. SoundEffect1(1010)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  4. AsyncWait(13.0)
  5. RumbleLoop { unk1: 2, unk2: 20 }
  6. AsyncWait(38.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }